Game Business and Production (5cr)
Code: IM00CV78-3004
General information
- Enrolment period
- 30.05.2019 - 01.09.2019
- Registration for the implementation has ended.
- Timing
- 01.08.2019 - 30.12.2019
- Implementation has ended.
- Credits
- 5 cr
- RDI portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 10 - 30
- Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Objectives (course unit)
Student is able to:
- perform the basic steps and tasks of a game production
- identify different roles in a game development and production team
- know how to start up business and find out funding
- identify the basics of the revenue models in game industry
- indentify the publishing process
Content (course unit)
Game business, game publishing, financing, roles in game production, game project management.
Prerequisites (course unit)
Basics of the subject.
Assessment methods and criteria
Active participation to the classes. Assignment.
Assessment scale
0-5
Teaching methods
Contact teaching. Assignment. Project working.
Learning materials
Tabula (tabula.tamk.fi)
Content scheduling
Lessons: Workshop w38, w44 & w50
Practical training and working life cooperation
Industry visitors from local game companies.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Further information
Aimed for Game Academy students.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Unrestored assignments.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.