2D Game Design and Construction for Games Artists (5cr)
Code: IM00CU53-3003
General information
- Enrolment period
- 16.05.2018 - 02.09.2018
- Registration for the implementation has ended.
- Timing
- 01.08.2018 - 30.12.2018
- Implementation has ended.
- Credits
- 5 cr
- Virtual portion
- 1 cr
- RDI portion
- 1 cr
- Mode of delivery
- Blended learning
- Unit
- Media and Arts
- Campus
- TAMK Mediapolis
- Teaching languages
- English
- Seats
- 0 - 26
- Degree programmes
- Bachelor's Degree Programme in Media and Arts
- Teachers
- Toni Pippola
- Tietojenkäsittely Virtuaalihenkilö
- Antti Perälä
- Person in charge
- Toni Pippola
- Course
- IM00CU53
Objectives (course unit)
Student is able to:
- Add dynamic lighting and/or particles to game
- Design and Implement basic UI elements for games
- Create graphics and animation for a 2D game
- Design and construct a level in a 2D game engine
- Deploy to a range of devices
Content (course unit)
2D Game Graphics, Visual Design for Games, Level Building, Game UI, Lighting, Rendering, Particles, Animations, Optimizing.
Prerequisites (course unit)
None
Location and time
Mediapolis
Assessment methods and criteria
Assignments during course
Assessment scale
0-5
Teaching methods
Lectures, exercises, problem based learning
Learning materials
Online materials
Student workload
27h x 5 = 135 h
Further information
Aimed for Game Academy students.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Little course participation and no assigment outcomes.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Some course participation and satisfactory assignment outcomes.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Active course participation and good assignment outcomes.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Active course participation and excellent assignment outcomes.