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2D Game Design and Construction for Games Artists (5cr)

Code: IM00CU53-3003

General information


Enrolment period
16.05.2018 - 02.09.2018
Registration for the implementation has ended.
Timing
01.08.2018 - 30.12.2018
Implementation has ended.
Credits
5 cr
Virtual portion
1 cr
RDI portion
1 cr
Mode of delivery
Blended learning
Unit
Media and Arts
Campus
TAMK Mediapolis
Teaching languages
English
Seats
0 - 26
Degree programmes
Bachelor's Degree Programme in Media and Arts
Teachers
Toni Pippola
Tietojenkäsittely Virtuaalihenkilö
Antti Perälä
Person in charge
Toni Pippola
Course
IM00CU53

Objectives (course unit)

Student is able to:
- Add dynamic lighting and/or particles to game
- Design and Implement basic UI elements for games
- Create graphics and animation for a 2D game
- Design and construct a level in a 2D game engine
- Deploy to a range of devices

Content (course unit)

2D Game Graphics, Visual Design for Games, Level Building, Game UI, Lighting, Rendering, Particles, Animations, Optimizing.

Prerequisites (course unit)

None

Location and time

Mediapolis

Assessment methods and criteria

Assignments during course

Assessment scale

0-5

Teaching methods

Lectures, exercises, problem based learning

Learning materials

Online materials

Student workload

27h x 5 = 135 h

Further information

Aimed for Game Academy students.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Little course participation and no assigment outcomes.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Some course participation and satisfactory assignment outcomes.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Active course participation and good assignment outcomes.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Active course participation and excellent assignment outcomes.

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