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Game Analysis (3cr)

Code: 4A00CN66-3001

General information


Enrolment period
27.07.2015 - 06.09.2015
Registration for the implementation has ended.
Timing
01.08.2015 - 18.10.2015
Implementation has ended.
Credits
3 cr
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Pasi Pekkanen
Gareth Noyce
Person in charge
Pasi Pekkanen
Course
4A00CN66

Objectives (course unit)

4-AGD1 Game analysis 3 cr
Core questions about the contents
• What makes a game fun?
• How are games designed?
• What do we mean by mechanics?
Learning goals for a good performance
• Students can sell a game concept
• Students can produce presentation material with images
• Students can discuss and comment on the game concepts in a justified manner
Learning goals for an acceptable performance
• Students can analyse a game
• Students are familiar with different game design methods
• Students can describe a game concept
• Students can interpret a game design document

Content (course unit)

Ydinkysymyksiä sisällöstä:
Mikä tekee pelistä hauskan?
Miten pelejä suunnitellaan?
Mitä mekaniikalla tarkoitetaan?

Assessment methods and criteria

Personal course activity: 50 %.
Assignments: 50 %

Teaching methods

aktivoivat kirjoitustehtävät|harjoitukset|harjoitustyöt|päiväkirjatyöskentely (esim. oppimispäiväkirja, projektipäiväkirja)|raportti/työselostus|itsenäinen verkko-opiskelu

Student workload

Talks (30h) , workshop (2 days, 10h).

Practical training and working life cooperation

Gareth Noyce, Ruffian Games/Triple Eh

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.

Further information

Oppimistavoitteet
Opiskelija keskustelee ja kommentoi perustellusti peli-ideoista
Opiskelija osaa analysoida pelin
Opiskelija tietää eri pelisuunnittelumenetelmiä
Opiskelija kuvailee peli-idean
Toteutustapa
Starting meeting, net learning and workshop.
Tieto virtuaalisuudesta opiskelijalle
3cr

Opintojakson toteutukselta kerätään palautetta
Opintojaksopalautejärjestelmän kautta

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