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3D Environment ModelingLaajuus (5 cr)

Code: IM00DS72

Credits

5 op

Objectives

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Content

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Prerequisites

None

Assessment criteria, satisfactory (1-2)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Assessment criteria, good (3-4)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Assessment criteria, excellent (5)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Enrolment period

01.12.2024 - 09.02.2025

Timing

01.01.2025 - 31.05.2025

Credits

5 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Toni Pippola
  • Pasi Pekkanen
Person in charge

Pasi Pekkanen

Groups
  • 22MEDIAART
  • 21MEDIAART
  • 23TIKOGAME
  • 23MEDIAART
    Degree Programme in Media and Arts

Objectives (course unit)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Content (course unit)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Prerequisites (course unit)

None

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Assessment criteria, good (3-4) (course unit)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Assessment criteria, excellent (5) (course unit)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Location and time

Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio

Exam schedules

No Exam, just assignments

Assessment methods and criteria

Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment

Assessment scale

0-5

Teaching methods

Lessons, projects, assignments, reports

Learning materials

Moodle

Student workload

About 135 hours, lectures about 50 hours

Completion alternatives

Negotiable, project with report or documentations

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Enrolment period

01.12.2023 - 05.02.2024

Timing

11.01.2024 - 28.05.2024

Credits

5 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Person in charge

Pasi Pekkanen

Groups
  • 22MEDIAART
  • 20MEDIAART
  • 21MEDIAART
  • 22TIKOGAME

Objectives (course unit)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Content (course unit)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Prerequisites (course unit)

None

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Assessment criteria, good (3-4) (course unit)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Assessment criteria, excellent (5) (course unit)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Location and time

Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio

Exam schedules

No Exam, just assignments

Assessment methods and criteria

Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment

Assessment scale

0-5

Teaching methods

Lessons, projects, assignments, reports

Learning materials

Moodle

Student workload

About 135 hours, lectures about 50 hours

Completion alternatives

Negotiable, project with report or documentations

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Enrolment period

01.12.2022 - 05.02.2023

Timing

11.01.2023 - 28.05.2023

Credits

5 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Person in charge

Pasi Pekkanen

Groups
  • 20MEDIAART
  • 21MEDIAART
  • 21TIKOGAME

Objectives (course unit)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Content (course unit)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Prerequisites (course unit)

None

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Assessment criteria, good (3-4) (course unit)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Assessment criteria, excellent (5) (course unit)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Location and time

Starting at February - March
Online: Teams/Zoom
Workshops: At the Studio

Exam schedules

No Exam, just assignments

Assessment methods and criteria

Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment

Assessment scale

0-5

Teaching methods

Lessons, projects, assignments, reports

Learning materials

Moodle

Student workload

About 135 hours, lectures about 50 hours

Completion alternatives

Negotiable, project with report or documentations

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).

Enrolment period

01.12.2021 - 10.01.2022

Timing

11.01.2022 - 15.04.2022

Credits

5 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Media-and-Arts Virtuaalihenkilö
Person in charge

Pasi Pekkanen

Groups
  • 19MEDIAART
  • 20TIKOGAME
  • 20MEDIAART

Objectives (course unit)

Students can design and create 3D environments for games with sculpting. They can identify the used tools, techniques and pipelines. They have ability to create modular models with procedural textures. Students can plan and create low resolution models with baking. They can also demonstrate understanding of render methods and use of different textures on models. They can create lighting and can manage post processing in a game engine. They apply learned skills for starting to build a portfolio.

Content (course unit)

Basic concepts of creating 3D environments and assets for games. Sculpting 3D models and pipelines for baking and exporting to games. Basics of retopology and used tools. Creating and using procedural textures on models. Designing and creating game ready modular structures and small assets. Portfolio building.

Prerequisites (course unit)

None

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe tools for sculpting, lighting and texturing.
The student can describe procedural texturing and how to utilize it.

Assessment criteria, good (3-4) (course unit)

The student can design and sculpt low poly assets with baking.
The student can create procedural textures and use them in models.
The student can design and create modular environments for games.

Assessment criteria, excellent (5) (course unit)

The student can apply learned skills to design and create modular structures for games.
The student can apply learned skills for lighting and post processing environments.
The student can apply learned skills for creating a portfolio.

Location and time

Thursdays 9-14
Starting at February - March
Online: Teams/Zoom

Exam schedules

No Exam, just assignments

Assessment methods and criteria

Exercises in sessions
Activity and participation in teaching
Assignments
Independent final assignment

Assessment scale

0-5

Teaching methods

Lessons, projects, assignments, reports

Learning materials

Moodle

Student workload

About 135 hours, lectures about 50 hours

Completion alternatives

Negotiable, project with report or documentations