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Game Business and ProductionLaajuus (5 cr)

Code: IM00DS62

Credits

5 op

Objectives

Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.

Content

Basics of game business and financing, game publishing, roles in game production, basics of game project management.

Prerequisites

Basics of the subject.

Assessment criteria, satisfactory (1-2)

The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.

Assessment criteria, good (3-4)

The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.

Assessment criteria, excellent (5)

The student is able to know the publishing process.
The student is able to know the basics of the game metrics.

Further information

Aimed for Game Academy students.

Enrolment period

07.06.2024 - 30.09.2024

Timing

02.09.2024 - 13.12.2024

Credits

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 23TIKOGAME
  • 23MEDIAART
    Degree Programme in Media and Arts

Objectives (course unit)

Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.

Content (course unit)

Basics of game business and financing, game publishing, roles in game production, basics of game project management.

Prerequisites (course unit)

Basics of the subject.

Further information (course unit)

Aimed for Game Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.

Assessment criteria, good (3-4) (course unit)

The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.

Assessment criteria, excellent (5) (course unit)

The student is able to know the publishing process.
The student is able to know the basics of the game metrics.

Location and time

Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle

Exam schedules

Assignments

Assessment methods and criteria

Active participation to the classes. Assignment.

Assessment scale

0-5

Teaching methods

Contact teaching. Assignment. Project working.

Learning materials

Moodle

Student workload

5cr, about 135 working hours

Content scheduling

Lessons: Workshop & e-talks

Completion alternatives

Industry visitors from local game companies.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Assignment 1.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Assignments.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Assingments and active participation.

Enrolment period

07.06.2023 - 30.09.2023

Timing

01.09.2023 - 08.12.2023

Credits

5 op

Virtual portion

3 op

RDI portion

3 op

Mode of delivery

40 % Contact teaching, 60 % Distance learning

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 22MEDIAART
  • 22TIKOGAME

Objectives (course unit)

Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.

Content (course unit)

Basics of game business and financing, game publishing, roles in game production, basics of game project management.

Prerequisites (course unit)

Basics of the subject.

Further information (course unit)

Aimed for Game Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.

Assessment criteria, good (3-4) (course unit)

The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.

Assessment criteria, excellent (5) (course unit)

The student is able to know the publishing process.
The student is able to know the basics of the game metrics.

Location and time

Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle

Exam schedules

Assignments

Assessment methods and criteria

Active participation to the classes. Assignment.

Assessment scale

0-5

Teaching methods

Contact teaching. Assignment. Project working.

Learning materials

Moodle

Student workload

5cr, about 135 working hours

Content scheduling

Lessons: Workshop & e-talks

Completion alternatives

Industry visitors from local game companies.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Assignment 1.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Assignments.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Assingments and active participation.

Enrolment period

10.06.2022 - 30.09.2022

Timing

01.09.2022 - 08.12.2022

Credits

5 op

RDI portion

3 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 30

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Pasi Pekkanen
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 21MEDIAART
  • 21TIKOGAME

Objectives (course unit)

Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.

Content (course unit)

Basics of game business and financing, game publishing, roles in game production, basics of game project management.

Prerequisites (course unit)

Basics of the subject.

Further information (course unit)

Aimed for Game Academy students.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.

Assessment criteria, good (3-4) (course unit)

The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.

Assessment criteria, excellent (5) (course unit)

The student is able to know the publishing process.
The student is able to know the basics of the game metrics.

Exam schedules

Assignments

Assessment methods and criteria

Active participation to the classes. Assignment.

Assessment scale

0-5

Teaching methods

Contact teaching. Assignment. Project working.

Learning materials

Moodle

Student workload

5cr, about 135 working hours

Content scheduling

Lessons: Workshop & e-talks

Completion alternatives

Industry visitors from local game companies.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Assignment 1.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Assignments.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Assingments and active participation.