Introduction to Game ArtLaajuus (5 cr)
Code: 4A00HB66
Credits
5 op
Objectives
This course provides students with the essential introduction to the necessary skills to design, create, and implement art for video games It’s a comprehensive introduction to the fundamentals of game art.
Upon completing this course, students will be able to:
• Design and Implement Art for Game Objects: Create art for game objects to be used in a game engine. Implementing art and animations for objects.
• Create Interactive Game Graphics: Learn the basics of graphic design as it applies to games, including character design, environment creation, and animation.
• Design and Implement Visual Effects for Games: Create visual effects to be used in a game engine.
• Optimise art for games: Understand the importance and techniques of optimizing art for games, ensuring that game environments, characters, and assets are designed to maximize efficiency and performance.
• Design and Develop a Small-Scale Game:
Utilize a game engine to design and develop a small-scale game, demonstrating an understanding of the game development process.
Content
Introduction to Game Art:
• Overview of game development and the role of a game artist.
Game Engines:
• Introduction to game engines, their components, and how they facilitate game development.
Game Art for game Objects:
• Understanding art for game objects, implementing art and animations.
Interactive game art:
• Introduction to graphic design for games, including character design, environment creation, and animation.
Optimisation:
• Introduction to optimising art for game engines including file formats and techniques of optimizing art for games.
Visual Effects for Games:
• Introduction to Visual Effects design for games and how to design and implement them for games.
Level design:
• Understanding of level design and building in game engines.
Game Building and Release:
• Steps to compile, build, and release a game on an online platform.
Assessment criteria, satisfactory (1-2)
The student:
• Design Basic Game Art Components
• Utilize Basic Art Creation Tools and export art to be used in Game Engines
• Understand the Role of Art in Game Development
Assessment criteria, good (3-4)
The student:
• Identify Aesthetic and Technical Problems in Game Art
• Apply Design Principles to Solve Art-Related Issues
• Design and Implement Detailed Game Art Components
• Understand and Apply Intermediate Artistic Techniques.
Assessment criteria, excellent (5)
The student:
• Is able to apply Comprehensive Game Art Development Skills
• Implement Advanced Art Optimization Techniques
• Create Cohesive and Immersive Game Worlds
• Apply Professional Standards in Art Production
Enrolment period
09.06.2025 - 14.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Groups
-
24MEDIAARTDegree Programme in Media and Arts
-
24TIKOGAME
Objectives (course unit)
This course provides students with the essential introduction to the necessary skills to design, create, and implement art for video games It’s a comprehensive introduction to the fundamentals of game art.
Upon completing this course, students will be able to:
• Design and Implement Art for Game Objects: Create art for game objects to be used in a game engine. Implementing art and animations for objects.
• Create Interactive Game Graphics: Learn the basics of graphic design as it applies to games, including character design, environment creation, and animation.
• Design and Implement Visual Effects for Games: Create visual effects to be used in a game engine.
• Optimise art for games: Understand the importance and techniques of optimizing art for games, ensuring that game environments, characters, and assets are designed to maximize efficiency and performance.
• Design and Develop a Small-Scale Game:
Utilize a game engine to design and develop a small-scale game, demonstrating an understanding of the game development process.
Content (course unit)
Introduction to Game Art:
• Overview of game development and the role of a game artist.
Game Engines:
• Introduction to game engines, their components, and how they facilitate game development.
Game Art for game Objects:
• Understanding art for game objects, implementing art and animations.
Interactive game art:
• Introduction to graphic design for games, including character design, environment creation, and animation.
Optimisation:
• Introduction to optimising art for game engines including file formats and techniques of optimizing art for games.
Visual Effects for Games:
• Introduction to Visual Effects design for games and how to design and implement them for games.
Level design:
• Understanding of level design and building in game engines.
Game Building and Release:
• Steps to compile, build, and release a game on an online platform.
Assessment criteria, satisfactory (1-2) (course unit)
The student:
• Design Basic Game Art Components
• Utilize Basic Art Creation Tools and export art to be used in Game Engines
• Understand the Role of Art in Game Development
Assessment criteria, good (3-4) (course unit)
The student:
• Identify Aesthetic and Technical Problems in Game Art
• Apply Design Principles to Solve Art-Related Issues
• Design and Implement Detailed Game Art Components
• Understand and Apply Intermediate Artistic Techniques.
Assessment criteria, excellent (5) (course unit)
The student:
• Is able to apply Comprehensive Game Art Development Skills
• Implement Advanced Art Optimization Techniques
• Create Cohesive and Immersive Game Worlds
• Apply Professional Standards in Art Production
Assessment scale
0-5