Game Project 2Laajuus (10 cr)
Code: IM00DS78
Credits
10 op
Objectives
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Content
Game project, teamwork, game release, 3D game release, scope.
Prerequisites
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Assessment criteria, satisfactory (1-2)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Assessment criteria, good (3-4)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Assessment criteria, excellent (5)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Further information
For Games Academy Students.
Enrolment period
01.12.2024 - 09.02.2025
Timing
01.01.2025 - 31.05.2025
Credits
10 op
RDI portion
8 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
22MEDIAART
-
21MEDIAART
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Content (course unit)
Game project, teamwork, game release, 3D game release, scope.
Prerequisites (course unit)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Further information (course unit)
For Games Academy Students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Assessment criteria, good (3-4) (course unit)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Location and time
Monday 9 - 15 GameStudio at Kuntokatu (C3-20)
Exam schedules
No Exam, just Game Project. DL 15.5.2022
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations
Assessment scale
0-5
Teaching methods
Spring season Game Project
Independent project work in teams
Learning materials
Moodle
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Completion alternatives
Negotiable, Game Project with report or documentations
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
01.12.2023 - 05.02.2024
Timing
11.01.2024 - 28.05.2024
Credits
10 op
RDI portion
8 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Toni Pippola
- Pasi Pekkanen
- Gareth Noyce
- Sami Kojo
Person in charge
Antti Perälä
Groups
-
22MEDIAART
-
20MEDIAART
-
21MEDIAART
-
22TIKOGAME
Objectives (course unit)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Content (course unit)
Game project, teamwork, game release, 3D game release, scope.
Prerequisites (course unit)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Further information (course unit)
For Games Academy Students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Assessment criteria, good (3-4) (course unit)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Location and time
Monday 9 - 15 GameStudio at Kuntokatu (C3-20)
Exam schedules
No Exam, just Game Project. DL 15.5.2022
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations
Assessment scale
0-5
Teaching methods
Spring season Game Project
Independent project work in teams
Learning materials
Moodle
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Completion alternatives
Negotiable, Game Project with report or documentations
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
01.12.2022 - 05.02.2023
Timing
11.01.2023 - 14.05.2023
Credits
10 op
RDI portion
8 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Antti Perälä
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
20MEDIAART
-
21MEDIAART
-
21TIKOGAME
Objectives (course unit)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Content (course unit)
Game project, teamwork, game release, 3D game release, scope.
Prerequisites (course unit)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Further information (course unit)
For Games Academy Students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Assessment criteria, good (3-4) (course unit)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Location and time
Monday 9 - 15 GameStudio at Kuntokatu (C3-20)
Exam schedules
No Exam, just Game Project. DL 15.5.2022
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations
Assessment scale
0-5
Teaching methods
Spring season Game Project
Independent project work in teams
Learning materials
Moodle
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Completion alternatives
Negotiable, Game Project with report or documentations
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
01.12.2021 - 20.01.2022
Timing
11.01.2022 - 14.05.2022
Credits
10 op
RDI portion
8 op
Mode of delivery
Contact teaching
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 40
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Pasi Pekkanen
- Antti Perälä
- Gareth Noyce
- Sami Kojo
Person in charge
Pasi Pekkanen
Groups
-
19MEDIAART
-
20TIKOGAME
-
20MEDIAART
Objectives (course unit)
Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.
Content (course unit)
Game project, teamwork, game release, 3D game release, scope.
Prerequisites (course unit)
For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling
Further information (course unit)
For Games Academy Students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
Assessment criteria, good (3-4) (course unit)
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
Assessment criteria, excellent (5) (course unit)
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Location and time
Monday 9 - 15 GameStudio at Kuntokatu (C3-20)
Exam schedules
No Exam, just Game Project. DL 15.5.2022
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations
Assessment scale
0-5
Teaching methods
Spring season Game Project
Independent project work in teams
Learning materials
Moodle
Student workload
10cr, about 270 working hours
Project checking
Project work in teams
Project presentations
Completion alternatives
Negotiable, Game Project with report or documentations
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.