Game DesignLaajuus (5 cr)
Code: IM00DS60
Credits
5 op
Objectives
Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.
Content
Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.
Prerequisites
None
Assessment criteria, satisfactory (1-2)
The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.
Assessment criteria, good (3-4)
The student can identify and discuss a range of game mechanics in PC/Console games.
Assessment criteria, excellent (5)
The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.
Further information
Aimed for Game Academy students.
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.
Content (course unit)
Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.
Assessment criteria, good (3-4) (course unit)
The student can identify and discuss a range of game mechanics in PC/Console games.
Assessment criteria, excellent (5) (course unit)
The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.
Location and time
Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle
Exam schedules
Assignments
Assessment methods and criteria
Personal course activity: 50 %.
Assignments: 50 %
Assessment scale
0-5
Teaching methods
Lectures, assignments
Learning materials
Moodle
Student workload
5cr about 135 working hours
Practical training and working life cooperation
Gareth Noyce, Triple Eh
International connections
Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Student can identify and discuss a range of game mechanics in PC/Console games
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing
Enrolment period
07.06.2023 - 30.09.2023
Timing
01.09.2023 - 08.12.2023
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
22MEDIAART
-
22TIKOGAME
Objectives (course unit)
Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.
Content (course unit)
Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.
Assessment criteria, good (3-4) (course unit)
The student can identify and discuss a range of game mechanics in PC/Console games.
Assessment criteria, excellent (5) (course unit)
The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.
Location and time
Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle
Exam schedules
Assignments
Assessment methods and criteria
Personal course activity: 50 %.
Assignments: 50 %
Assessment scale
0-5
Teaching methods
Lectures, assignments
Learning materials
Moodle
Student workload
5cr about 135 working hours
Practical training and working life cooperation
Gareth Noyce, Triple Eh
International connections
Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Student can identify and discuss a range of game mechanics in PC/Console games
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing
Enrolment period
10.06.2022 - 30.09.2022
Timing
01.09.2022 - 08.12.2022
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
21TIKOGAME
-
21MEDIAART
Objectives (course unit)
Student is able to design a simple board game with one unique mechanic and make a game concept presentation. Student is able to identify and discuss a range of game mechanics. He is also able to take existing game and discuss changes to design for monetisation and publishing.
Content (course unit)
Basics of game design and different kind of game mechanics, game concept presentation, monetisation with game design.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can design a simple board game with one unique mechanic.
The student is able to identify a basic game mechanics.
Assessment criteria, good (3-4) (course unit)
The student can identify and discuss a range of game mechanics in PC/Console games.
Assessment criteria, excellent (5) (course unit)
The student can pitch a game concept.
The student can take existing game and discuss changes to design for monetisation and publishing.
Location and time
Workshops & e-talks
Exam schedules
Assignments
Assessment methods and criteria
Personal course activity: 50 %.
Assignments: 50 %
Assessment scale
0-5
Teaching methods
Lectures, assignments
Learning materials
Tabula
Student workload
5cr about 135 working hours
Practical training and working life cooperation
Gareth Noyce, Triple Eh
International connections
Game Designer and Producer Gareth Noyce from UK and founder in Triple Eh is one of the teachers of the course. That is why the game ideas and concepts are written in English.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Student can design a simple board game with one unique mechanic
Student is able to identify a basic game mechanics
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Student can identify and discuss a range of game mechanics in PC/Console games
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Student can pitch a game concept
Student can take existing game and discuss changes to design for monetisation and publishing