2D Game Design and Construction for Game ArtistsLaajuus (5 cr)
Code: IM00DS66
Credits
5 op
Objectives
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Content
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Prerequisites
None
Assessment criteria, satisfactory (1-2)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Assessment criteria, good (3-4)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Assessment criteria, excellent (5)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Further information
Aimed for Games Academy students.
Enrolment period
26.05.2024 - 20.08.2024
Timing
20.08.2024 - 23.09.2024
Credits
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 35
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Toni Pippola
- Antti Perälä
- Media-and-Arts Virtuaalihenkilö
Person in charge
Antti Perälä
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Content (course unit)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Assessment criteria, good (3-4) (course unit)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Location and time
Most lessons are physically at Mediapolis.
Assessment methods and criteria
Course tasks and activity
Assessment scale
0-5
Teaching methods
-Online lectures via Zoom
-Practical excercises
Learning materials
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Student workload
5 x 27 h
Further information
Most lessons are physically at Mediapolis.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
26.05.2023 - 04.09.2023
Timing
01.08.2023 - 22.11.2023
Credits
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 35
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Antti Perälä
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
Person in charge
Antti Perälä
Groups
-
22MEDIAART
-
22TIKOGAME
Objectives (course unit)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Content (course unit)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Assessment criteria, good (3-4) (course unit)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Location and time
First three lessons physically at Mediapolis.
There rest of the lessons online via Zoom:
https://tuni.zoom.us/j/68134264220
Assessment methods and criteria
Course tasks and activity
Assessment scale
0-5
Teaching methods
-Online lectures via Zoom
-Practical excercises
Learning materials
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Student workload
5 x 27 h
Further information
Done mostly online (three first lessons at Mediapolis)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).
Enrolment period
26.05.2022 - 04.09.2022
Timing
01.08.2022 - 12.12.2022
Credits
5 op
Virtual portion
4 op
Mode of delivery
20 % Contact teaching, 80 % Distance learning
Unit
Media and Arts
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 35
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Media-and-Arts Virtuaalihenkilö
- Antti Perälä
Person in charge
Antti Perälä
Groups
-
21MEDIAART
-
21TIKOGAME
Objectives (course unit)
Learning goals: After the course students can describe how to release games for online use. They are able to design and create graphics for a small scale 2D game. They know how to create characters with animations and are able to export them to be used in a game. They are also able to create optimized 2D art for games.
Content (course unit)
Game engines, 2D graphics for games, animations, controlling animations, constructing game levels, user interfaces, compiling, optimizing graphics.
Prerequisites (course unit)
None
Further information (course unit)
Aimed for Games Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
Assessment criteria, good (3-4) (course unit)
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
Assessment criteria, excellent (5) (course unit)
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
Location and time
First three lessons physically at Mediapolis.
There rest of the lessons online via Zoom:
https://tuni.zoom.us/j/68134264220
Assessment methods and criteria
Course tasks and activity
Assessment scale
0-5
Teaching methods
-Online lectures via Zoom
-Practical excercises
Learning materials
-Unity as the game engine
-Free software for creating graphics and animations
-Digital learning resources
Student workload
5 x 27 h
Further information
Done mostly online (three first lessons at Mediapolis)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).