Skip to main content

ICT Project EnglishLaajuus (3 cr)

Code: 4A00EZ57

Credits

3 op

Objectives

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Enrolment period

22.11.2023 - 12.01.2024

Timing

08.01.2024 - 03.05.2024

Credits

3 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Marianna Leikomaa
Person in charge

Marianna Leikomaa

Groups
  • 23TIKO3

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

22.11.2023 - 12.01.2024

Timing

01.01.2024 - 07.05.2024

Credits

3 op

Virtual portion

1 op

Mode of delivery

67 % Contact teaching, 33 % Online learning

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Seats

0 - 30

Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Petri Tuohimäki
Person in charge

Petri Tuohimäki

Groups
  • 23TIKO1

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

22.11.2023 - 12.01.2024

Timing

01.01.2024 - 07.05.2024

Credits

3 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Petri Tuohimäki
Person in charge

Petri Tuohimäki

Groups
  • 23TIKO2

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

23.11.2022 - 05.02.2023

Timing

16.01.2023 - 14.05.2023

Credits

3 op

Virtual portion

1 op

Mode of delivery

67 % Contact teaching, 33 % Online learning

Unit

TAMK Languages and Communication

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Seats

0 - 30

Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Petri Tuohimäki
Person in charge

Petri Tuohimäki

Groups
  • 22TIKO2

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

23.11.2022 - 05.02.2023

Timing

01.01.2023 - 14.05.2023

Credits

3 op

Mode of delivery

Contact teaching

Unit

TAMK Languages and Communication

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Marianna Leikomaa
Person in charge

Marianna Leikomaa

Groups
  • 22TIKO1

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

23.11.2022 - 05.02.2023

Timing

01.01.2023 - 14.05.2023

Credits

3 op

Mode of delivery

Contact teaching

Unit

TAMK Languages and Communication

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Marianna Leikomaa
Person in charge

Marianna Leikomaa

Groups
  • 22TIKO3

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

24.11.2021 - 12.01.2022

Timing

01.01.2022 - 13.05.2022

Credits

3 op

Virtual portion

2 op

RDI portion

2 op

Mode of delivery

34 % Contact teaching, 66 % Online learning

Unit

TAMK Languages and Communication

Campus

TAMK Main Campus

Teaching languages
  • Finnish
  • English
Seats

0 - 30

Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Marianna Leikomaa
Person in charge

Marianna Leikomaa

Groups
  • 21TIKO1

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

24.11.2021 - 06.02.2022

Timing

01.01.2022 - 01.05.2022

Credits

3 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

67 % Contact teaching, 33 % Online learning

Unit

Business Information Systems

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Seats

0 - 30

Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Petri Tuohimäki
Person in charge

Petri Tuohimäki

Groups
  • 21TIKO2

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

24.11.2021 - 06.02.2022

Timing

01.01.2022 - 01.05.2022

Credits

3 op

Virtual portion

1 op

RDI portion

2 op

Mode of delivery

67 % Contact teaching, 33 % Online learning

Unit

TAMK Languages and Communication

Campus

TAMK Main Campus

Teaching languages
  • Finnish
Seats

0 - 30

Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Petri Tuohimäki
Person in charge

Petri Tuohimäki

Groups
  • 21TIKO3

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5

Enrolment period

24.11.2021 - 12.01.2022

Timing

01.01.2022 - 13.05.2022

Credits

3 op

Virtual portion

2 op

RDI portion

2 op

Mode of delivery

34 % Contact teaching, 66 % Online learning

Unit

TAMK Languages and Communication

Campus

TAMK Main Campus

Teaching languages
  • Finnish
  • English
Seats

0 - 30

Degree programmes
  • Degree Programme in Business Information Systems
Teachers
  • Marianna Leikomaa
Person in charge

Marianna Leikomaa

Groups
  • 21TIKO4

Objectives (course unit)

After completing the course, the students will be able to work in the ICT field using English as their main language. They know what sucessful client-oriented communication involves. They are able to obtain and utilise information related to their field of expertise, and to develop their professional skills. They have a positive attitude towards learning and a good understanding of the current level of their personal language and communication skills. They are also able and willing to self-evaluate and develop these skills continuously.

Content (course unit)

1) Education, job hunting and employment: students are able to draw up effective CVs and promote their skills in English.
2) Working in a project: students know how to communicate in various work life situations in an international environment. They are able to make project plans, and know how to be an active participant in negotiation situations.
3) Pitching: students know how to market and pitch their game in various environments, both orally and in writing.
4) Core terminology: students are able to recognise, study  and use essential ICT terminology correctly.

Assessment criteria, satisfactory (1-2) (course unit)

The student is able to draw up a basic project plan and a project report in English.
The student is able to present the development plans of their game and the finished product in English.
The student is able to draw up a basic CV in English.
The student completes and submits all of the required course assignments.

Assessment criteria, good (3-4) (course unit)

The student is able to draw up and follow a detailed and clear project plan.
The student is able to write a relevant and clear project report.
The student is able to give a reasonably convincing presentation of their game development plan and the finished product in English.
The student completes and submits all required course assignments to deadlines. 

Assessment criteria, excellent (5) (course unit)

The student is able to draw up and follow a logical, informative and well-structured project plan in English.
The student is able to write a relevant, detailed and clear project report.
The student is able to effectively sell both their game development plan and the finished product in English.
The student is able to write up a convincing, informative and reader-friendly CV in English.
The student completes and submits all required course assignments  to deadlines. 

Assessment scale

0-5