Grand Game ReleaseLaajuus (12 cr)
Code: 4A00FA62
Credits
12 op
Objectives
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Enrolment period
09.06.2025 - 07.09.2025
Timing
01.08.2025 - 31.12.2025
Credits
12 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Assessment scale
0-5
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
12 op
Virtual portion
10 op
RDI portion
10 op
Mode of delivery
17 % Contact teaching, 83 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
22TIKOGAME
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Assessment scale
0-5
Enrolment period
07.06.2023 - 07.09.2023
Timing
01.09.2023 - 16.12.2023
Credits
12 op
Virtual portion
10 op
RDI portion
10 op
Mode of delivery
17 % Contact teaching, 83 % Online learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Toni Pippola
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
21TIKOGAME
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Location and time
Online, Teams/Zoom
GameStudio at Kuntokatu (C3-13)
Exam schedules
Game project
Assessment methods and criteria
The course is evaluated based on the project results and student project reports and reviews
Assessment scale
0-5
Teaching methods
Independent project work in teams
Learning materials
Online resources at Moodle
Student workload
12cr, about 325 working hours
Project checking
Project work in teams
Project presentations
Practical training and working life cooperation
Gareth Noyce (TripleEh)
IGDA
Local Game Companies
International connections
Gareth Noyce (TripleEh)
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.
Enrolment period
08.06.2022 - 30.08.2022
Timing
01.08.2022 - 31.12.2022
Credits
12 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
- English
Degree programmes
- Degree Programme in Business Information Systems
Teachers
- Tietojenkäsittely Virtuaalihenkilö
Person in charge
Pasi Pekkanen
Groups
-
20TIKOGAME
Objectives (course unit)
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted. Student is able to develop his toolset and skills towards a game industry professional.
Content (course unit)
Game project,
teamwork,
game release,
scope.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
Assessment criteria, good (3-4) (course unit)
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria, excellent (5) (course unit)
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Assessment scale
0-5