Game Business and ProductionLaajuus (5 cr)
Code: IM00DS62
Credits
5 op
Objectives
Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.
Content
Basics of game business and financing, game publishing, roles in game production, basics of game project management.
Prerequisites
Basics of the subject.
Assessment criteria, satisfactory (1-2)
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
Assessment criteria, good (3-4)
The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.
Assessment criteria, excellent (5)
The student is able to know the publishing process.
The student is able to know the basics of the game metrics.
Further information
Aimed for Game Academy students.
Enrolment period
07.06.2024 - 30.09.2024
Timing
02.09.2024 - 13.12.2024
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
23TIKOGAME
-
23MEDIAARTDegree Programme in Media and Arts
Objectives (course unit)
Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.
Content (course unit)
Basics of game business and financing, game publishing, roles in game production, basics of game project management.
Prerequisites (course unit)
Basics of the subject.
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
Assessment criteria, good (3-4) (course unit)
The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.
Assessment criteria, excellent (5) (course unit)
The student is able to know the publishing process.
The student is able to know the basics of the game metrics.
Location and time
Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle
Exam schedules
Assignments
Assessment methods and criteria
Active participation to the classes. Assignment.
Assessment scale
0-5
Teaching methods
Contact teaching. Assignment. Project working.
Learning materials
Moodle
Student workload
5cr, about 135 working hours
Content scheduling
Lessons: Workshop & e-talks
Completion alternatives
Industry visitors from local game companies.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.
Enrolment period
07.06.2023 - 30.09.2023
Timing
01.09.2023 - 08.12.2023
Credits
5 op
Virtual portion
3 op
RDI portion
3 op
Mode of delivery
40 % Contact teaching, 60 % Online learning
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
22MEDIAART
-
22TIKOGAME
Objectives (course unit)
Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.
Content (course unit)
Basics of game business and financing, game publishing, roles in game production, basics of game project management.
Prerequisites (course unit)
Basics of the subject.
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
Assessment criteria, good (3-4) (course unit)
The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.
Assessment criteria, excellent (5) (course unit)
The student is able to know the publishing process.
The student is able to know the basics of the game metrics.
Location and time
Online Workshops & talks
Thursdays starting at 10.
Zoom link in Moodle
Exam schedules
Assignments
Assessment methods and criteria
Active participation to the classes. Assignment.
Assessment scale
0-5
Teaching methods
Contact teaching. Assignment. Project working.
Learning materials
Moodle
Student workload
5cr, about 135 working hours
Content scheduling
Lessons: Workshop & e-talks
Completion alternatives
Industry visitors from local game companies.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.
Enrolment period
10.06.2022 - 30.09.2022
Timing
01.09.2022 - 08.12.2022
Credits
5 op
RDI portion
3 op
Mode of delivery
Contact teaching
Unit
Business Information Systems
Campus
- TAMK Main Campus
- TAMK Mediapolis
Teaching languages
- English
Seats
15 - 30
Degree programmes
- Degree Programme in Business Information Systems
- Bachelor's Degree Programme in Media and Arts
Teachers
- Pasi Pekkanen
- Gareth Noyce
Person in charge
Pasi Pekkanen
Groups
-
21MEDIAART
-
21TIKOGAME
Objectives (course unit)
Student is able to perform the basic steps and tasks of a game production and also identify different kind of roles in a game development and production team. Student is able to know how to start up business and find out funding and identify the basics of the revenue models in game industry. He is also able to identify the publishing process.
Content (course unit)
Basics of game business and financing, game publishing, roles in game production, basics of game project management.
Prerequisites (course unit)
Basics of the subject.
Further information (course unit)
Aimed for Game Academy students.
Assessment criteria, satisfactory (1-2) (course unit)
The student is able to recognize production management framework.
The student can describe the basics of project management in game production.
The student is able to identify different roles in a game development and production team.
Assessment criteria, good (3-4) (course unit)
The student is able to recognize production management framework.
The student is able to identify the basics of the revenue models in game industry.
The student is able to know how to start up business and find out funding.
Assessment criteria, excellent (5) (course unit)
The student is able to know the publishing process.
The student is able to know the basics of the game metrics.
Exam schedules
Assignments
Assessment methods and criteria
Active participation to the classes. Assignment.
Assessment scale
0-5
Teaching methods
Contact teaching. Assignment. Project working.
Learning materials
Moodle
Student workload
5cr, about 135 working hours
Content scheduling
Lessons: Workshop & e-talks
Completion alternatives
Industry visitors from local game companies.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Assignment 1.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Assignments.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Assingments and active participation.