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Game Project 2Laajuus (10 cr)

Code: IM00DS78

Credits

10 op

Objectives

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Content

Game project, teamwork, game release, 3D game release, scope.

Prerequisites

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Assessment criteria, satisfactory (1-2)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Assessment criteria, good (3-4)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Assessment criteria, excellent (5)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Further information

For Games Academy Students.

Enrolment period

01.12.2024 - 09.02.2025

Timing

01.01.2025 - 31.05.2025

Credits

10 op

RDI portion

8 op

Mode of delivery

Contact teaching

Unit

Business Information Systems

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 40

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Antti Perälä
  • Toni Pippola
  • Pasi Pekkanen
  • Gareth Noyce
  • Sami Kojo
Person in charge

Pasi Pekkanen

Groups
  • 22MEDIAART
  • 21MEDIAART
  • 23TIKOGAME
  • 23MEDIAART
    Degree Programme in Media and Arts

Objectives (course unit)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Content (course unit)

Game project, teamwork, game release, 3D game release, scope.

Prerequisites (course unit)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Further information (course unit)

For Games Academy Students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Assessment criteria, good (3-4) (course unit)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Location and time

Monday 9 - 15 GameStudio at Kuntokatu (C3-20)

Exam schedules

No Exam, just Game Project. DL 15.5.2022

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations

Assessment scale

0-5

Teaching methods

Spring season Game Project
Independent project work in teams

Learning materials

Moodle

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Completion alternatives

Negotiable, Game Project with report or documentations

Practical training and working life cooperation

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

Enrolment period

01.12.2023 - 05.02.2024

Timing

11.01.2024 - 28.05.2024

Credits

10 op

RDI portion

8 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 40

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Antti Perälä
  • Toni Pippola
  • Pasi Pekkanen
  • Gareth Noyce
  • Sami Kojo
Person in charge

Antti Perälä

Groups
  • 22MEDIAART
  • 20MEDIAART
  • 21MEDIAART
  • 22TIKOGAME

Objectives (course unit)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Content (course unit)

Game project, teamwork, game release, 3D game release, scope.

Prerequisites (course unit)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Further information (course unit)

For Games Academy Students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Assessment criteria, good (3-4) (course unit)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Location and time

Monday 9 - 15 GameStudio at Kuntokatu (C3-20)

Exam schedules

No Exam, just Game Project. DL 15.5.2022

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations

Assessment scale

0-5

Teaching methods

Spring season Game Project
Independent project work in teams

Learning materials

Moodle

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Completion alternatives

Negotiable, Game Project with report or documentations

Practical training and working life cooperation

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

Enrolment period

01.12.2022 - 05.02.2023

Timing

11.01.2023 - 14.05.2023

Credits

10 op

RDI portion

8 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 40

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Toni Pippola
  • Antti Perälä
  • Pasi Pekkanen
  • Sami Kojo
  • Gareth Noyce
Person in charge

Pasi Pekkanen

Groups
  • 20MEDIAART
  • 21MEDIAART
  • 21TIKOGAME

Objectives (course unit)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Content (course unit)

Game project, teamwork, game release, 3D game release, scope.

Prerequisites (course unit)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Further information (course unit)

For Games Academy Students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Assessment criteria, good (3-4) (course unit)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Location and time

Monday 9 - 15 GameStudio at Kuntokatu (C3-20)

Exam schedules

No Exam, just Game Project. DL 15.5.2022

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations

Assessment scale

0-5

Teaching methods

Spring season Game Project
Independent project work in teams

Learning materials

Moodle

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Completion alternatives

Negotiable, Game Project with report or documentations

Practical training and working life cooperation

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.

Enrolment period

01.12.2021 - 20.01.2022

Timing

11.01.2022 - 14.05.2022

Credits

10 op

RDI portion

8 op

Mode of delivery

Contact teaching

Unit

Media and Arts

Campus
  • TAMK Main Campus
  • TAMK Mediapolis
Teaching languages
  • English
Seats

15 - 40

Degree programmes
  • Degree Programme in Business Information Systems
  • Bachelor's Degree Programme in Media and Arts
Teachers
  • Toni Pippola
  • Pasi Pekkanen
  • Antti Perälä
  • Gareth Noyce
  • Sami Kojo
Person in charge

Pasi Pekkanen

Groups
  • 19MEDIAART
  • 20TIKOGAME
  • 20MEDIAART

Objectives (course unit)

Student is able to work in a game production team to control scope and complete a 3D game project within the time allotted. Student is able to apply a range of transforms to input data to control player interactions within a 3D environment and design and implement a range of AI for NPC characters and player threats within this 3D world. Demonstrate building a final package for deployment to PC.

Content (course unit)

Game project, teamwork, game release, 3D game release, scope.

Prerequisites (course unit)

For programmers: 3D Games Programming
For Artists: Basics of 3D Modeling

Further information (course unit)

For Games Academy Students.

Assessment criteria, satisfactory (1-2) (course unit)

The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.

Assessment criteria, good (3-4) (course unit)

The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.

Assessment criteria, excellent (5) (course unit)

The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.

Location and time

Monday 9 - 15 GameStudio at Kuntokatu (C3-20)

Exam schedules

No Exam, just Game Project. DL 15.5.2022

Assessment methods and criteria

The course is evaluated based on the project results and student project reports and reviews
Game Project
Documentation
Review
Presentations

Assessment scale

0-5

Teaching methods

Spring season Game Project
Independent project work in teams

Learning materials

Moodle

Student workload

10cr, about 270 working hours
Project checking
Project work in teams
Project presentations

Completion alternatives

Negotiable, Game Project with report or documentations

Practical training and working life cooperation

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is not significant and peer reviews are poor. The student has problems with time management and deadlines but is able to deliver at some point.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and peer reviews are good. The student can manage his/her time and meet most deadlines.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

The student contribution to the project is significant and displays a high quality standard and the peer reviews are excellent. The student can manage his/her time well and meet the required deadlines.