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Degree Programme in Business Information Systems, Tampere: Game Production

Code: 16TIK

Degree title
Bachelor of Business Administration
Credits
210 ects
Duration
3.5 years (210 cr)
Start semester
Autumn 2016

Description

Degree Programme in Business Information Systems, Tampere
Youth education leading to Bachelor’s Degree
Name of the Degree Programme: Degree Programme in Business Information Systems
Qualification: Bachelor of Business Administration, 210 cr, 3,5 years
Implementation method: full-time study
Unit: Business Information Systems Kuntokatu 3
Campus address: Kuntokatu 3, 33520 Tampere
Education manager: Mira Grönvall
Applicability: See TAMK www-pages and applicability for Bachelor’s degree programmes www.tamk.fi
Skills produced by the degree programme
The Degree Programme in Business Information Systems enables the students’ growth into ICT professionals. The aim is to train enterprising, collaborative and self-developing ICT professionals in close collaboration with the working life.
Flexible curriculum and diverse focus areas offer the students good opportunities to specialise in the fields they are most interested in.
Focus areas of the degree programme include: digital entertainment and services (e.g. game development) software production and testing, data network and server system services, information security, rapid application and development of new technologies, working in the customer interface and ICT entrepreneurship.
Business skills have a strong place in the degree programme. This creates a good premise for the students to work in companies in expert tasks or as independent entrepreneurs.
The students begin their studies in teams under the guidance of a coach. In the beginning of studies, the focus is on the basic contents of different ICT focus areas through projects and team learning. The studies also cover the necessary team work skills as well as good written and spoken communication in Finnish and in English.
As the studies progress, the students deepen their skills in the focus areas of their choosing. Working life connections are constantly developed by carrying out projects for different organisations, a 5-month practical training and writing a practical Bachelor’s thesis which demonstrates skills in the students’ own field.
After graduation, the students have excellent employment opportunities either in ICT companies or in various organisations which utilise ICT, depending on the students’ skills profile.
BASIC STUDIES, 60 cr
In the Basic studies, the basic abilities of the utilisation of Information Technology are developed in versatile ways. The Basic studies include also communication and language studies.
PROFESSIONAL STUDIES, 90 cr
In Professional studies, the students build their own set of skills from studies of Business Information Systems and supplement them, if desired, by studying abroad, by project studies or studies from other degree programmes. The students must complete at least 70 credits worth of studies in the Degree Programme in Business Information Systems. 15 credits worth of professional studies may consist of professional studies from any degree programme.
ELECTIVE STUDIES, 15 cr
The aim of elective studies is to give the students opportunities to study interesting topics from other degree programmes besides the Business Administration degree programmes. The students may select 15 credits worth of university level studies from the whole course selection of TAMK or other educational institutions. The students may complete their elective courses at any time during their studies.
PRACTICAL TRAINING, 30 cr
Practical training is 20 weeks of full-time work in a company or an organisation. The aim of the practical training is to familiarise the students with the most important tasks of their field and to enable them to apply their skills in the working life.
BACHELOR’S THESIS, 15 cr
The Bachelor’s thesis is a development task related to the practical work.
Structure of studies
Basic and Professional studies 150 cr
Practical training 30 cr
Elective studies 15 cr
Bachelor’s thesis 15 cr
Total 210 cr

Show study timings by academic year, semester or period

Code Name Credits (cr) 2016-2017 2017-2018 2018-2019 2019-2020 Autumn 2016 Spring 2017 Autumn 2017 Spring 2018 Autumn 2018 Spring 2019 Autumn 2019 1. / 2016 2. / 2016 3. / 2017 4. / 2017 1. / 2017 2. / 2017 3. / 2018 4. / 2018 1. / 2018 2. / 2018 3. / 2019 4. / 2019 1. / 2019 2. / 2019
16TIK-1000
BASIC AND PROFESSIONAL STUDIES

(Choose all )

150
16TIK-1001
Basic Skills for the ICT Field

(Choose all )

30
4A00CD91 Office Software 3 3 3 3
4A00CM58 Introduction to ICT Field and Team Work 6 6 6 3 3
4A00CM59 Computerised Logics 3 3 3 3
4A00CM61 Introduction to Programming 6 6 6 3 3
4A00CM64 Introduction to Networking 6 6 6 3 3
4A00CR50 Databases 3 3 3 3
4A00CM74 English 3 3 3 3
16TIK-1002
Product Development Project

(Choose all )

30
4A00CM68 Working Life Skills in the ICT Field 6 6 6 3 3
4A00CM69 WWW Technologies 3 3 3 1.5 1.5
4A00CM70 Digital Graphics 3 3 3 1.5 1.5
4A00CM71 Building Project Infrastructure 3 3 3 1.5 1.5
4A00CM72 Innovation Methods 3 3 3 1.5 1.5
4A00CN83 Managing an Agile ICT Project 6 6 6 3 3
4A00CM75 ICT Project English 3 3 3 1.5 1.5
4A00CN53 Basics of Professional Communication 3 3 3 1.5 1.5
16TIK-1003
Communication

(Choose all )

6
4A00CM76 Swedish, Writing Skills 2 2 1 1 0.5 0.5 0.5 0.5
4A00CM77 Swedish, Spoken Skills 1 1 0.5 0.5 0.3 0.3 0.3 0.3
4A00CM78 Training 3 3 1.5 1.5 0.8 0.8 0.8 0.8
16TIK-1004
Project and Service Business Skills

(Choose ects: 15)

15
4A00CM84 Basics of Managing ICT Projects 3 3 3 1.5 1.5
4A00CM85 Project: Developing ICT-Service 3 3 3 1.5 1.5
4A00CM86 Business Mathematics 3 3 1.5 1.5 0.8 0.8 0.8 0.8
IM00CV78 Game Business and Production 5 5 5 2.5 2.5
16TIK-1005
R&D&I Methods

(Choose all )

9
4A00CM79 Development Methods in Bachelor’s Thesis Work 6 6 3 3 1.5 1.5 1.5 1.5
4A00CW02 Data Analytics 3 3 3 1.5 1.5
16TIK-1006
Specialisation

(Choose one )

45
16TIK-1015
Game Production

(Choose ects: 45)

45
16TIK-1016
Mutual Game Academy Studies

(Choose all )

25
IM00CV77 Game Design 5 5 5 2.5 2.5
IM00CU54 Playtesting and Usability 5 5 5 2.5 2.5
IM00CV79 Basics of 3D Modelling 5 5 5 2.5 2.5
IM00CV82 3D Game Project 1 5 5 5 2.5 2.5
IM00CV83 3D Game Project 2 5 5 5 2.5 2.5
16TIK-1018
Game Academy Specialisation

(Choose ects: 20)

20
16TIK-1019
Game Programmers

(Choose all )

20
4A00CW03 2D Game Design & Construction for Programmers 5 5 5 2.5 2.5
4A00CW04 Game Programming 1 5 5 5 2.5 2.5
4A00CW05 Game Programming 2 5 5 5 2.5 2.5
4A00CW06 3D Games Programming 5 5 5 2.5 2.5
16TIK-1020
Game Artists

(Choose all )

23
IM00CU53 2D Game Design and Construction for Games Artists 5 5 5 2.5 2.5
IM00CV80 Shading, Lighting and Rendering 3D Models 5 5 5 2.5 2.5
IM00CV81 Creating and Animating 3D Characters 5 5 5 2.5 2.5
IM00CW84 Character Design and Storytelling 3 3 3 1.5 1.5
IM00CW81 Advanced 3D Workshop 5 5 5 2.5 2.5
16TIK-1011
Elective Professional Studies

(Choose ects: 15)

15
4A00CI76 Project Studies 1 1 - 10 2.4 2.4 1.2 1.2 1.2 1.2 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6
4A00CN47 Mobile Programming 2 6 2.4 2.4 1.2 1.2 1.2 1.2 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6
4A00CN48 New Trends in Software Production 6 2.4 2.4 1.2 1.2 1.2 1.2 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6
4A00CN49 Expanding Programming Skills 3 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
4A00CN50 Software Project 3 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
4A00CN76 Following Media 5 2 2 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5
4A00CI75 Floworks Projects 6 2.4 2.4 1.2 1.2 1.2 1.2 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6
4A00CN77 Demola Project 10 4 4 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
4A00CN78 Interactive Project 10 4 4 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
4A00CN79 Troubleshooting and Maintaining IP Networks 5 2 2 1 1 1 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5
4A00CN80 Open Source OS Fundamentals 3 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
4A00CN81 Open Source OS Scripting 3 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
4A00CN82 Open Source OS Services 6 2.4 2.4 1.2 1.2 1.2 1.2 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6
4A00CP22 Mobile Game Programming 6 2.4 2.4 1.2 1.2 1.2 1.2 1.2 1.2 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6 0.6
4A00CQ19 CCNA Security 5 5 5 2.5 2.5
4A00CQ30 Basics of Information Security 3 3 3 1.5 1.5
4A00CQ31 Introduction to new trends of ICT 3 3 3 1.5 1.5
4A00CR61 GameCamp 10 10 10 5 5
4A00CU57 GameCamp Advanced 10 10 10 5 5
IM00CU55 2D Games Project 7 7 7 3.5 3.5
4A00CW87 Digitalization 3 3 3 1.5 1.5
4A00CY59 Developing personal competence 1 - 15 5 5 2.5 2.5
4A00CZ33 Grand Game Release 6 - 12
16TIK-1012
ELECTIVE STUDIES

(Choose ects: 15)

15
16TIK-1013
PRACTICAL TRAINING

(Choose ects: 30)

30
4A00CS32 Practical Training 1 Month 6
4A00CS33 Practical Training 2 Months 12
4A00CS34 Practical Training 3 Months 18
4A00CS35 Practical Training 4 Months 24
4A00CS36 Practical training 5 months 30 12 12 6 6 6 6 6 6 3 3 3 3 3 3 3 3 3 3
16TIK-1014
BACHELOR'S THESIS

(Choose all )

15
4A00CN52 Bachelor’s Thesis 15 10 5 5 5 5 2.5 2.5 2.5 2.5 2.5 2.5
Total 210 70 142.2 87.2 26.6 30 40 60.1 82.1 49.6 37.6 26.6 15 15 20 20 30.1 30.1 41.1 41.1 24.9 24.9 18.9 18.9 13.3 13.3

TAMK Generic Competences

TAMK’s generic competences mean such competences that every graduating student of TAMK should have. These competences are mainly learnt inside courses with the support of diverse teaching methods, but the fields of study may also offer specific courses on some of the themes.

Ethical Competence

- is able to take responsibility for one’s own actions and their consequences
- is able to work according to the ethical principles of the field
- is able to take other people into account in one’s work
- is able to apply the principles of equality
- is able to apply the principles of sustainable development
- is capable of social influencing using one’s know-how and based on ethical values.

No attached course units

Innovation Competence

- is capable of creative problem solving and development of working methods
- is able to work in projects
- is able to conduct research and development projects applying the existing knowledge and methods of the field
- is able to find customer-oriented, sustainable and profitable solutions.

No attached course units

IInternationalisation Competence

- possesses language skills necessary for one’s work and for professional development in the field
- is capable of multicultural cooperation
- can take into account the effects of and opportunities for internationalisation development in one’s own field.

No attached course units

Learning Competence

- is able to evaluate and develop one’s competence and learning style
- is able to retrieve and analyse information and evaluate it critically
- is capable of taking responsibility for learning and sharing of knowledge in teams.

No attached course units

Working Community Competence

is able to operate as a member of a work community and promote its wellbeing
- is able to operate in communicative and interactive situations in working life
- is able to utilise information and communications technology in one’s field
- is able to create personal contacts in working life and work in networks
- is capable of decision making in unpredicted situations
- has abilities for leadership and independent work as an expert
- possesses entrepreneurial skills.

Working Life Skills in the ICT Field
WWW Technologies
Digital Graphics
Building Project Infrastructure
Innovation Methods
Managing an Agile ICT Project
ICT Project English
Basics of Professional Communication
Unclassified
Office Software
Introduction to ICT Field and Team Work
Computerised Logics
Introduction to Programming
Introduction to Networking
Databases
English
Swedish, Writing Skills
Swedish, Spoken Skills
Training
Basics of Managing ICT Projects
Project: Developing ICT-Service
Business Mathematics
Personal Sales and Customer Service
Revenue Logic and Business Models in the ICT Field
Game Business and Production
Development Methods in Bachelor’s Thesis Work
Data Analytics
Routing and Switching Essentials
Scaling Networks
Connecting Networks
Implementing IP Routing
Implementing IP Switching
Installing and Configuring Private Cloud
IT-Infrastructure services' installation, maintenance and management
Advanced IT- infrastructure services and job training
Usability
Defining and Designing Software
Object Oriented Programming
Building a Dynamic Web Service
Project: Implementing a Dynamic Web Service
Mobile Programming 1
Version Control in Software Production
Server Programming
Software Testing
Project: Building Software
User-centered design
Object Oriented Programming
Project 1
Front-End Programming
Project 2
Technical documentation
Entrepreneurship and e-business
Typography
Content-Management Systems
Web analytics
Project 3
UCD: Testing
Game Design
Playtesting and Usability
Basics of 3D Modelling
3D Game Project 1
3D Game Project 2
2D Game Design & Construction for Programmers
Game Programming 1
Game Programming 2
3D Games Programming
2D Game Design and Construction for Games Artists
Shading, Lighting and Rendering 3D Models
Creating and Animating 3D Characters
Character Design and Storytelling
Advanced 3D Workshop
Project Studies 1
Mobile Programming 2
New Trends in Software Production
Expanding Programming Skills
Software Project
Following Media
Floworks Projects
Demola Project
Interactive Project
Troubleshooting and Maintaining IP Networks
Open Source OS Fundamentals
Open Source OS Scripting
Open Source OS Services
Mobile Game Programming
CCNA Security
Basics of Information Security
Introduction to new trends of ICT
GameCamp
GameCamp Advanced
2D Games Project
Digitalization
Developing personal competence
Grand Game Release
Streamlining Processes with Digitalization
Python Programming
Cybersecurity Operations
The Basics of Visual Design and Digital Graphics
Become Acquainted with ICT Field
Data Analysis and Big Data as Business Development Tools
Introduction to Cybersecurity
Basics of Cyber Security
Digitalization
Practical Training 1 Month
Practical Training 2 Months
Practical Training 3 Months
Practical Training 4 Months
Practical training 5 months
Bachelor’s Thesis

Degree Certificate - Bachelors's degree (EQF6)

Structuring for Degree Certificate for Bachelor's Degree, according to AMK legislation. (Basic model).

Practical Training
Practical Training 1 Month
Practical Training 2 Months
Practical Training 3 Months
Practical Training 4 Months
Practical training 5 months
Bachelor's Thesis
Bachelor’s Thesis
Basic and Professional Studies
Office Software
Introduction to ICT Field and Team Work
Computerised Logics
Introduction to Programming
Introduction to Networking
Databases
English
Working Life Skills in the ICT Field
WWW Technologies
Digital Graphics
Building Project Infrastructure
Innovation Methods
Managing an Agile ICT Project
ICT Project English
Basics of Professional Communication
Swedish, Writing Skills
Swedish, Spoken Skills
Training
Basics of Managing ICT Projects
Project: Developing ICT-Service
Business Mathematics
Personal Sales and Customer Service
Revenue Logic and Business Models in the ICT Field
Game Business and Production
Development Methods in Bachelor’s Thesis Work
Data Analytics
Routing and Switching Essentials
Scaling Networks
Connecting Networks
Implementing IP Routing
Implementing IP Switching
Installing and Configuring Private Cloud
IT-Infrastructure services' installation, maintenance and management
Advanced IT- infrastructure services and job training
Usability
Defining and Designing Software
Object Oriented Programming
Building a Dynamic Web Service
Project: Implementing a Dynamic Web Service
Mobile Programming 1
Version Control in Software Production
Server Programming
Software Testing
Project: Building Software
User-centered design
Object Oriented Programming
Project 1
Front-End Programming
Project 2
Technical documentation
Entrepreneurship and e-business
Typography
Content-Management Systems
Web analytics
Project 3
Game Design
Playtesting and Usability
Basics of 3D Modelling
3D Game Project 1
3D Game Project 2
2D Game Design & Construction for Programmers
Game Programming 1
Game Programming 2
3D Games Programming
2D Game Design and Construction for Games Artists
Shading, Lighting and Rendering 3D Models
Creating and Animating 3D Characters
Character Design and Storytelling
Advanced 3D Workshop
Project Studies 1
Mobile Programming 2
New Trends in Software Production
Expanding Programming Skills
Software Project
Following Media
Floworks Projects
Demola Project
Interactive Project
Troubleshooting and Maintaining IP Networks
Open Source OS Fundamentals
Open Source OS Scripting
Open Source OS Services
Mobile Game Programming
CCNA Security
Basics of Information Security
Introduction to new trends of ICT
GameCamp
GameCamp Advanced
2D Games Project
Digitalization
Developing personal competence
Grand Game Release
Free-Choice Studies

No attached course units

Unclassified
UCD: Testing
Streamlining Processes with Digitalization
Python Programming
Cybersecurity Operations
The Basics of Visual Design and Digital Graphics
Become Acquainted with ICT Field
Data Analysis and Big Data as Business Development Tools
Introduction to Cybersecurity
Basics of Cyber Security
Digitalization

Code Name Credits (cr)
16TIK-1000
BASIC AND PROFESSIONAL STUDIES

(Choose all )

150
16TIK-1001
Basic Skills for the ICT Field

(Choose all )

30
4A00CD91 Office Software 3
4A00CM58 Introduction to ICT Field and Team Work 6
4A00CM59 Computerised Logics 3
4A00CM61 Introduction to Programming 6
4A00CM64 Introduction to Networking 6
4A00CR50 Databases 3
4A00CM74 English 3
16TIK-1002
Product Development Project

(Choose all )

30
4A00CM68 Working Life Skills in the ICT Field 6
4A00CM69 WWW Technologies 3
4A00CM70 Digital Graphics 3
4A00CM71 Building Project Infrastructure 3
4A00CM72 Innovation Methods 3
4A00CN83 Managing an Agile ICT Project 6
4A00CM75 ICT Project English 3
4A00CN53 Basics of Professional Communication 3
16TIK-1003
Communication

(Choose all )

6
4A00CM76 Swedish, Writing Skills 2
4A00CM77 Swedish, Spoken Skills 1
4A00CM78 Training 3
16TIK-1004
Project and Service Business Skills

(Choose ects: 15 )

15
4A00CM84 Basics of Managing ICT Projects 3
4A00CM85 Project: Developing ICT-Service 3
4A00CM86 Business Mathematics 3
4A00CM87 Personal Sales and Customer Service 3
4A00CM88 Revenue Logic and Business Models in the ICT Field 3
IM00CV78 Game Business and Production 5
16TIK-1005
R&D&I Methods

(Choose all )

9
4A00CM79 Development Methods in Bachelor’s Thesis Work 6
4A00CW02 Data Analytics 3
16TIK-1006
Specialisation

(Choose one )

45
16TIK-1008
Network Services

(Choose all )

45
4A00CD93 Routing and Switching Essentials 4
4A00CD94 Scaling Networks 4
4A00CD95 Connecting Networks 4
4A00CN58 Implementing IP Routing 5
4A00CN59 Implementing IP Switching 5
4A00CN60 Installing and Configuring Private Cloud 5
4A00CP59 IT-Infrastructure services' installation, maintenance and management 9
4A00CP60 Advanced IT- infrastructure services and job training 9
16TIK-1009
Software Development

(Choose all )

45
4A00CN36 Usability 3
4A00CN38 Defining and Designing Software 3
4A00CN39 Object Oriented Programming 6
4A00CN41 Building a Dynamic Web Service 6
4A00CN42 Project: Implementing a Dynamic Web Service 3
4A00CN43 Mobile Programming 1 6
4A00CN44 Version Control in Software Production 3
4A00CN45 Server Programming 6
4A00CN46 Software Testing 3
4A00CY66 Project: Building Software 6
16TIK-1010
Web-Services

(Choose ects: 45 )

45
16TIK-1021
Mutual Studies

(Choose all )

30
4A00CR54 User-centered design 3
4A00CR51 Object Oriented Programming 3
4A00CR52 Project 1 9
4A00CR53 Front-End Programming 3
4A00CR55 Project 2 12
16TIK-1022
Web-Services Specialisation Studies

(Choose ects: 15 )

15
4A00CR56 Technical documentation 3
4A00CR57 Entrepreneurship and e-business 3
4A00CR58 Typography 3
4A00CR59 Content-Management Systems 3
4A00CR60 Web analytics 3
4A00CV26 Project 3 8
4A00CV27 UCD: Testing 3
16TIK-1015
Game Production

(Choose ects: 45 )

45
16TIK-1016
Mutual Game Academy Studies

(Choose all )

25
IM00CV77 Game Design 5
IM00CU54 Playtesting and Usability 5
IM00CV79 Basics of 3D Modelling 5
IM00CV82 3D Game Project 1 5
IM00CV83 3D Game Project 2 5
16TIK-1018
Game Academy Specialisation

(Choose ects: 20 )

20
16TIK-1019
Game Programmers

(Choose all )

20
4A00CW03 2D Game Design & Construction for Programmers 5
4A00CW04 Game Programming 1 5
4A00CW05 Game Programming 2 5
4A00CW06 3D Games Programming 5
16TIK-1020
Game Artists

(Choose all )

23
IM00CU53 2D Game Design and Construction for Games Artists 5
IM00CV80 Shading, Lighting and Rendering 3D Models 5
IM00CV81 Creating and Animating 3D Characters 5
IM00CW84 Character Design and Storytelling 3
IM00CW81 Advanced 3D Workshop 5
16TIK-1011
Elective Professional Studies

(Choose ects: 15 )

15
4A00CI76 Project Studies 1 1 - 10
4A00CN47 Mobile Programming 2 6
4A00CN48 New Trends in Software Production 6
4A00CN49 Expanding Programming Skills 3
4A00CN50 Software Project 3
4A00CN76 Following Media 5
4A00CI75 Floworks Projects 6
4A00CN77 Demola Project 10
4A00CN78 Interactive Project 10
4A00CN79 Troubleshooting and Maintaining IP Networks 5
4A00CN80 Open Source OS Fundamentals 3
4A00CN81 Open Source OS Scripting 3
4A00CN82 Open Source OS Services 6
4A00CP22 Mobile Game Programming 6
4A00CQ19 CCNA Security 5
4A00CQ30 Basics of Information Security 3
4A00CQ31 Introduction to new trends of ICT 3
4A00CR61 GameCamp 10
4A00CU57 GameCamp Advanced 10
IM00CU55 2D Games Project 7
4A00CW87 Digitalization 3
4A00CY59 Developing personal competence 1 - 15
4A00CZ33 Grand Game Release 6 - 12
4A00DO49 Streamlining Processes with Digitalization 3
4A00DP70 Python Programming 3
4A00ET69 Cybersecurity Operations 5
4A00ET70 The Basics of Visual Design and Digital Graphics 6
16TIK-1012
ELECTIVE STUDIES

(Choose ects: 15 )

15
4A00DE43 Become Acquainted with ICT Field 1
4A00DH87 Data Analysis and Big Data as Business Development Tools 3
4A00DI70 Introduction to Cybersecurity 3
4A00DM18 Basics of Cyber Security 3
4A00DP69 Digitalization 3
16TIK-1013
PRACTICAL TRAINING

(Choose ects: 30 )

30
4A00CS32 Practical Training 1 Month 6
4A00CS33 Practical Training 2 Months 12
4A00CS34 Practical Training 3 Months 18
4A00CS35 Practical Training 4 Months 24
4A00CS36 Practical training 5 months 30
16TIK-1014
BACHELOR'S THESIS

(Choose all )

15
4A00CN52 Bachelor’s Thesis 15

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

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