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Grand Game Release (12cr)

Code: 4A00CZ33-3004

General information


Enrolment period
10.06.2020 - 01.09.2020
Registration for the implementation has ended.
Timing
01.08.2020 - 07.03.2021
Implementation has ended.
Credits
6 - 12
Mode of delivery
Contact learning
Unit
Business Information Systems
Campus
TAMK Main Campus
Teaching languages
Finnish
Degree programmes
Degree Programme in Business Information Systems
Teachers
Pasi Pekkanen
Sami Kojo
Gareth Noyce
Course
4A00CZ33

Objectives (course unit)

Student is able to:
- Design, implement and test a game
- Projectwork within a team to control scope and complete a game project within the time frame
- Use a production management framework
- Deepen their insight and skills in game programming or game art design
- Building a final package for deployment and publish it

Content (course unit)

Game release, Scope, Teamwork, Game, Independent project work

Prerequisites (course unit)

*For programmers: 3D Games Programming
*For Artists: Basics of 3D Modelling

Location and time

Game Studio
Presentations: w38, w44 & w50

Exam schedules

No Exam, just Game Project

Assessment methods and criteria

Game Project
Documentation
Review
Presentations

Assessment scale

0-5

Teaching methods

Game Project at the team

Learning materials

Moodle

Student workload

Credits can be scaled. 27h/cr.

Content scheduling

Presentations: w38, w44 & w50

Completion alternatives

Negotiable, Game Project with report or documentations

Practical training and working life cooperation

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

International connections

Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.

Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)

Nothing to show

Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)

Student is able to identify what kind of toolset and skills is needed in game industry.
Student can describe key concepts of games.

Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)

Student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
Student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.

Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)

Student is able to apply develop his toolset and skills to become as a professional game developer. and skills to complete a 3D game project within the time allotted
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.

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