Grand Game Release (12cr)
Code: 4A00CZ33-3004
General information
- Enrolment period
- 10.06.2020 - 01.09.2020
- Registration for the implementation has ended.
- Timing
- 01.08.2020 - 07.03.2021
- Implementation has ended.
- Credits
- 6 - 12
- Mode of delivery
- Contact learning
- Unit
- Business Information Systems
- Campus
- TAMK Main Campus
- Teaching languages
- Finnish
- Degree programmes
- Degree Programme in Business Information Systems
- Teachers
- Pasi Pekkanen
- Sami Kojo
- Gareth Noyce
- Course
- 4A00CZ33
Objectives (course unit)
Student is able to:
- Design, implement and test a game
- Projectwork within a team to control scope and complete a game project within the time frame
- Use a production management framework
- Deepen their insight and skills in game programming or game art design
- Building a final package for deployment and publish it
Content (course unit)
Game release, Scope, Teamwork, Game, Independent project work
Prerequisites (course unit)
*For programmers: 3D Games Programming
*For Artists: Basics of 3D Modelling
Location and time
Game Studio
Presentations: w38, w44 & w50
Exam schedules
No Exam, just Game Project
Assessment methods and criteria
Game Project
Documentation
Review
Presentations
Assessment scale
0-5
Teaching methods
Game Project at the team
Learning materials
Moodle
Student workload
Credits can be scaled. 27h/cr.
Content scheduling
Presentations: w38, w44 & w50
Completion alternatives
Negotiable, Game Project with report or documentations
Practical training and working life cooperation
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
International connections
Game Designer and Producer Gareth Noyce from Ruffiangames (UK) and founder in Triple Eh is one of the teachers of the course.
Assessment criteria - fail (0) (Not in use, Look at the Assessment criteria above)
Nothing to show
Assessment criteria - satisfactory (1-2) (Not in use, Look at the Assessment criteria above)
Student is able to identify what kind of toolset and skills is needed in game industry.
Student can describe key concepts of games.
Assessment criteria - good (3-4) (Not in use, Look at the Assessment criteria above)
Student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
Student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
Assessment criteria - excellent (5) (Not in use, Look at the Assessment criteria above)
Student is able to apply develop his toolset and skills to become as a professional game developer. and skills to complete a 3D game project within the time allotted
Student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.